RemoteRacing™ is real racing with real results. It normalizes different remote climates and courses to create a fair and level playing field. Final results are “localized” to onsite race courses from around the world and the finish times are what would have been achieved had all remote participants competed on the same course, in the same climate, on the same day.
RemoteRacing is powered by RaceX, a performance science division of Predictive Fitness and the Official Predictive Analytics Technology of USA Triathlon.
Fairness, Practicality, Comparability
There are three fundamental principles that shape the RemoteRacing method: 1) fairness of competition, 2) practicality for mass participation, and 3) comparability to an onsite race.
Remote Races are as comparable to onsite races as is reasonably possible and only modified as necessary to make them more practical for mass participation and fair for all competitors.
Why Race Remote?
- Race more often without the expense and hassle of travel and time away from family and work
- See how your ability stacks up to others in onsite championship events
- Benchmark your performance ability in a race scenario
- Compete against friends, family, and co-workers who don’t live near you
- Add fun and variety to your training
- Get your results “equalized for age and gender
RemoteRacing is device agnostic allowing participants to use their choice of training devices and virtual cycling apps. The system's tech normalization analyzes both the activity data and the devices/apps that produced them to account for variances in accuracy and computations.
RemoteRacing uses patents-pending EnviroNorm® technology to normalize participant results based on their remote environment and terrain (elevation, temperature, humidity, wind, wind direction, air pressure, course elevation change, and so forth).
Localization brings together EnviroNorm® to normalize remote and onsite racing environments, RaceX to simulate onsite race outcomes, and a unique remote race flow to make the remote race experience and results as comparable to onsite racing as possible.
The “Equalizer” consists of advanced algorithms that create a level playing field for all participants by adjusting individual performances to account for the physiological differences due to age and gender. In addition to normal individual results, Remote Races report fully equalized results.
Remote versus Virtual
RemoteRacing and virtual racing (VR) are two very different methods of offsite racing.
VRs may have been better than nothing during the pandemic, but they lacked the technology to be fair competitions, practical for mass participation, and comparable to an onsite race.
RemoteRacing’s pioneering technology and innovative structure overcomes the shortcomings of virtual racing and introduces a host of advantages and possibilities for offsite racing.
Remote versus Onsite
If you’re new to RemoteRacing, you might wonder about its “fairness,” especially if you’ve had any experience with “virtual racing” in the past.
While there’s no substitute for the energy and excitement of onsite racing and actually competing on site, in the environment, and in person, with all things considered, RemoteRacing is actually far more fair than onsite racing.
Perfect Blend of Remote & Onsite
With the emergence of RemoteRacing that doesn’t require travel or time away from family and work, lowers the cost of racing, allows more frequent racing, doesn’t require being in a crowd of people, is more beginner friendly, and much more, athletes can now plan a race season with their perfect blend of onsite and remote races that fits their budget, availability, and appetite for the fun and excitement of racing.